goon
Purr Member
Posts: 164
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Post by goon on Jul 19, 2008 14:19:27 GMT -5
gwshack.us/28a2di still think migraine is better than that ele. with migraine we can bring humility too!
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goon
Purr Member
Posts: 164
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Post by goon on Jul 19, 2008 14:33:51 GMT -5
also maybe sword>axe in this??? deep wound is still there on the derv and sword splits bettar
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Post by Cid on Jul 19, 2008 15:25:08 GMT -5
Sup thanks for GW shacking this, I was gonna do it later so you saved me some work.
Anyway, I really don't think we can afford to lose the Conjure Nightmare spam. Migraine is a lot more useful, but it just won't provide enough degen. You can migraine + conjure one guy, and then at MOST conjure two other people. That's shit degen. The necro provides some degen, but it's just not enough on it's own.
I just don't see migraine being worth it if we don't have any pressure on them. You can migraine the WoH monk, but that will have no effect on our spikes because he will just infuse or the prot monk will catch it. And even if the WoH is migrained, they will still be able to heal through our scattered siphons and conjures. I think the best idea is to pack as much degen as possible (E/Me) and then spike out low targets.
I think Axe is better than sword because of the KD's. KD's are really important for killing monks and for landing spikes. The axe is fine on the split. Sword may be slightly better to split with, but the axe is still superior overall because of the KD's.
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goon
Purr Member
Posts: 164
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Post by goon on Jul 19, 2008 15:37:15 GMT -5
you put up intriguing points, but i still think the e/me can be made much better than it is.
like i dont really think he needs eprod, glyph and leech signet. too much energy?
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Post by Cid on Jul 19, 2008 15:47:59 GMT -5
Also, I watched the match on Frozen last night and we really should've won that. The first problem was that we ran in there and wiped after 4. Even after that, we should've had the game. The main problem was lack of coordination and communication, which was understandable since it was basically a PUG.
When they split into our base, we needed to send the Mes/Ele, the Rit, and the Warrior back. If they only had 2 back then just keep the war with the main team. We needed to capture the stand and then the main team needed to push into their base and make sure that they didn't get a flag out. As soon as they get a flag out they are in control of the game because we are forced to stop defending our base and get a flag to the stand.
So the main team needed to WATCH for their runner, and if he was contained in their base, then go ahead and PUSH IN and kill NPC's. If that wasn't accomplishing anything, then just collapse on their gank team and wipe them.
It sucks that we lost at the end, 7/8 of them RESIGNED at the 20 minute mark. They seriously thought they had lost. Our defensive split was for some reason in our base instead of defending our Lord. We were about to wipe their team at the their lord when Insane went back because the Lord was dieing. It's not entirely Insane's fault, there was too many chiefs and not enough Indians. Again, poor communication and coordination.
So Insane couldn't hear that our defensive split had the Lord controlled. Insane went back, we died at their Lord, gg.
So how could we improve? Better communication and coordination. We need somebody calling shit for each split. If I'm back at our base, somebody needs to be calling shit in their base. Probably the other war/dervish, but anyone can call tactics. People needed to know what the situation was so they could be in the right place, doing the right thing. At the end our 3 defensive splitters should've been at our lord defending it. Our other 5 people should've been at their lord killing it. It didn't work because people didn't know what was going on.
So yeah, just better coordination and we would've won. Again though, it was basically a PUG so we didn't do too terribly. They were built to split, they even had /A and /W monks. We weren't. Considering that, we did okay.
Actually, we probably need to discuss the defensive split. If the Mes/Ele and the axe war are back, then we have 0 snares at the stand. Either we send back the Necro instead of the Mes/Ele, or we send back the Derv instead of the axe war. Thoughts?
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Post by Cid on Jul 19, 2008 15:58:42 GMT -5
you put up intriguing points, but i still think the e/me can be made much better than it is. like i dont really think he needs eprod, glyph and leech signet. too much energy? Leech was taken because TCA didn't have the GWEN skill, forgot exactly what skill it was though. I think EProd is definitely needed though. Let's say you tab through their entire team, alternating between Conjure Phantasm and Conjure Nightmare. Assuming it's an 8v8, it will take 100 energy just to get one single hex on every one of them. This is shitty math, but it would probably take about 25 seconds to get all that done. That's not even counting the cost of the Mantra or the other hex(es) on the bar. 4 pips of regen would be nowhere near enough to keep that kind of hexing pumping out. Eprod is definitely needed. As for glyph, you'd have to ask Kar or TCA about it. I like to think of the E/Me as our tainted necro. He's not shutting anything down, but he's putting a fuckload of degen on them. We actually could use a taint instead of the E/Me and it would accomplish the same thing. The E/Me is obviously superior though because he can cover the other hexes and he's immune to RC.
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goon
Purr Member
Posts: 164
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Post by goon on Jul 19, 2008 15:59:01 GMT -5
i said before the very first gvg that my character is excellent both on the defensive and offensive split. i have warrior hate, degen and anti-block.
send me back instead of the mes plx
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